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Client: Dynamic Crowd Measurement

Role: UX/UI Lead

Challenge: DCM had a very innovative concept but was facing difficulty communicating that concept to it's users. The users couldn't understand the interface and make sense out of the numbers and graphs in front of them. 

Dynamic Crowd Measurement (DCM) is a tool that helps crowd managers access
real-time data about the number of people at a venue, their behaviour of movement and sentiments to better manage the crowd.

PROCESS

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RESEARCH

The focus of this step was to decode who our users are? What they want and their pain points. Before dipping my hands into product features and shape, I chose to understand the people, their environment, their job and the day to day problems they face in performing their jobs.

 

Firstly, I conducted interviews with different personas that were identified as prospective users of DCM such as event managers, security personnel, and crowd managers to identify the need of DCM, their work environment, their process of work and pain-points. This helped me understand the requirements of the product better.

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Secondly, I visited their work locations and conducted interviews while they were in action.

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Thirdly, I conducted secondary research by researching similar products in the market. and talked to every person involved in the DCM team, from the founder to developers, advisors and marketing person to understand the technical calibre of the product. 

KNOWing THE USERS

WHO WILL USE DCM?

Event & Venue Manager

Event Control Room

Operator

Security Manager

Corporate Event Organisers

Day-to-day venue Control

Room Operater

Security Guards & Staff

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We work in an environment of absolute chaos, a lot of decisions are Adhoc. Our decisions need to be informed yet predictive.

- Control room Operator

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KNOWING THE ENVIRONMENT

Social Public Events

Corporate Events

Indoor/Outdoor Fairs

WHERE WILL DCM BE USED?

Exhibitions and Museums

Train stations,

parks, market streets

Concerts and Festivals

Stadiums

Corporate Buildings

Outdoor
Venues
Indoor
Venues

Exhibition Hall

Auditorium 

Concert Hall

Train/Ferry Station

Banquets

Restaurants

Ferry Stations

Pubs/Clubs

Lawns

Market Streets

Outdoor Exhibition Grounds

Pubs/Clubs

Golf/Race course

Beaches

USER PAIN POINTS/FINDINGS

Difficulty tracking
multiple locations

Crowd is unpredictability

Incorrect data estimation

Difficulty measuring the impact of decisions made

Human bias in the information

Reporting is difficult and a manual

No way to measure and record crowd sentiment 

Human error

PRODUCT REQUIREMENTS

A map-based platform that allows the users to monitor several locations simultaneously. Users shall be able to administer their crowd management decisions through visual and statistical data about crowds movement, density and sentiments.

Enable quick decision making
Ability to Forecast crowd behaviour
Easy to use
Easy Visualisation of data
Ability to dig deeper into the data
NON-FUNCTIONAL
REQUIREMENTS
Ability to configure multiple cameras/zones for each location
Alerting system
Real-time data tracking
Allow users to view numerous locations quick and easily
FUNCTIONAL
REQUIREMENTS
Should work for indoor/outdoor locations
Track movement, sentiment and density of the crowd
DESIGN ELEMENTS
Primary brand colour
Secondary brand colour
Low Risk
Low-mid Risk
Moderate Risk
High Risk

Typeface:

H1/Roboto/Regular/34px

H2/Roboto/Regular/24x

H3/Roboto/Regular/18px

P1/Roboto/Regular/16px

P2/Roboto/Regular/14px

BUTTON/ROBOTO/MEDIUM/14PX

VISUAL DESIGN
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STRUCTURE AND DESIGN

The process took tons of prototyping and testing before coming up with the design. The main focus was to ensure that the interface is able to fulfill its objectives, allows the users to easily navigate and is easy for the developers to develop. 

Tools:  Pen and Paper

             Figma

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USABILITY TESTING

Testing was conducted at various levels during the design process. 

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Paper prototypes were usually used to conduct Guerilla testing and A/B testing where a quick decision had to be drawn. These were usually performed within the office space with existing staff. 

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High Fidelity prototype was used to conduct contextual moderated testing, where the usability of the product was put into test by allocating tasks to the user. These sessions were often recorded and followed by feedback from the subject. 

SHIPPED FOR DEVELOPMENT

Visit www.dynamiccrowdmeasurement.com to explore more about DCM 

Btw, I also designed the website. 

Get in touch with me

Thanks for submitting!

© 2021 Toshi.

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